Simon Laserna
CREATIVE LEADER, R&D
Stockholm / SE · English and Swedish
ABOUT
I am a hands-on creative leader in R&D based in Stockholm with experience across both AAA and AA development. I stay close to the technical execution and am just as comfortable building foundational systems as I am holding the creative vision. I believe we are game developers first. We do our best work in empowered, cross-discipline teams. I am a strong player advocate who wants to build games I genuinely know and care about. I playtest early and often to stay grounded in reality. I look at the data, listen to the community, and actively play the games our audience loves.
SOME OF WHAT I'VE DONE
- Shipped titles across both AAA and AA development environments
- Held design leadership and drove systems architecture on an original IP
- Guided technical design craft and career growth across three international studio locations
- Built foundational gameplay and server-authoritative multiplayer systems using C++ and proprietary visual scripting
- Steered high-level systems design and rapid prototyping for multiplayer concepts while evaluating core product pillars
- Spearheaded studio-wide evaluation and grassroots integration of AI-augmented production practices
OFF THE CLOCK
I'm still playing. Multiplayer most of all. I'll happily sink into local co-op, but I really come alive in competitive, tactical team games. I run and homebrew TTRPGs, paint minis, and cannot stop building systems. I'm deep in fantasy, running on coffee, code, and work I genuinely care about.